What's been done:
1. main ship, controls, thrust, weapons, all good
2. main radar, done
3. galaxy map (version 1) complete, with hyperspace drive
4. hazards: corsairs, commander, witch, ion storm, asteroids + bouncy collision, meteor shower
5. ai for bad guys
6. power control
7. explosions version 2 - with neat stuff flying out of it
8. 4 planets
Friday, March 19, 2010
Next Steps
What's left to do:
1. game start movie + game over/restart
2. hazards: black hole + UFO
3. make corsairs all over, with spawners (very hard to destroy)
4. the rest of quests to be built, by base (easy)
5. Money readout + interface (easy)
6. Trading interface
7. Powerups effects (easy)
8. sound effects.. need help!
Black hole: "tracks" flying towards the black hole which trap the ship and drag it along. You can only thrust in the angle of the track. All other thrusting not allowed (or does nothing.) If we wanted to do it quicker it could just fire gravitons like the space monster..
1. game start movie + game over/restart
2. hazards: black hole + UFO
3. make corsairs all over, with spawners (very hard to destroy)
4. the rest of quests to be built, by base (easy)
5. Money readout + interface (easy)
6. Trading interface
7. Powerups effects (easy)
8. sound effects.. need help!
Black hole: "tracks" flying towards the black hole which trap the ship and drag it along. You can only thrust in the angle of the track. All other thrusting not allowed (or does nothing.) If we wanted to do it quicker it could just fire gravitons like the space monster..
Thursday, March 18, 2010
the new intro
The new intro, you will have to freeze-frame the sensor-text to read it
Note the satellites "ET @ JO" that lead the way out of the sector
Note the satellites "ET @ JO" that lead the way out of the sector
Tuesday, March 16, 2010
Friday, March 12, 2010
Wednesday, March 10, 2010
Tuesday, March 9, 2010
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